Making great drills

Why are drills important?

Coming from a TGfU background, there is often little to be said about drills. Games yes, but not drills. Admittedly, it’s much harder to create a great game – one that really effectively overloads tactical decision making of some kind – than a great drill, but repetition is still important for developing what Len Almond calls “technical prowess”. Repetition, in fact, is vital in two ways:

  1. Through repetition, we refine skills and movements, removing unnecessary actions. That’s why well-learned skills look smooth, simple and efficient. In short, drills help us ‘abbreviate’ movement (see Ray Allen’s shooting form in the short video below)
  2. By repeating a movement, we relegate the control of that movement to the subconscious level, making available more of our brain’s resources for decision-making.

So, drills are certainly important for learning, but I tend to only use them after I’ve established where and why a particular skill might be used in a game context.

What makes a great drill?

In my first year lectures, I’ve developed four basic design principles for creating effective drills. If you make sure the drills you use follow these principles, you can’t go far wrong!

  • OVERLOAD – must be involved, often by changing the speed, pressure, resistance, frequency, space etc.
  • REPETITION – the drill should be optimised for maximum group and individual reps.
  • RECYCLE – the end of one phase should be the start of another.
  • SIMPLICITY – quick, uncomplicated explanations; drip-fed progressions.

Here’s my favorite drill as an example.  It’s a basketball shooting drill that can start really simply, but can become highly complex with a high degree of decision-making involved, in addition to the basic repetition.

Quick release trios

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